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rnd-20070907-2-src
[rocksndiamonds.git]
/
src
/
game_em
/
sound.c
diff --git
a/src/game_em/sound.c
b/src/game_em/sound.c
index e230d9924f24349f51ab557d80100821a04814c3..c1334cc7bb05381cada4ab00d9b26452cb13964d 100644
(file)
--- a/
src/game_em/sound.c
+++ b/
src/game_em/sound.c
@@
-20,9
+20,6
@@
#include <soundcard.h>
#endif
#include <soundcard.h>
#endif
-#include "global.h"
-#include "sample.h"
-
static char audioname[] = "/dev/audio";
static const int sound_priority[SAMPLE_MAX] =
static char audioname[] = "/dev/audio";
static const int sound_priority[SAMPLE_MAX] =
@@
-89,7
+86,7
@@
int sound_thread(void)
mix_buffer = 0;
mix_count = 0;
mix_buffer = 0;
mix_count = 0;
-
memset(sound_play, 0
, sizeof(sound_play)); /* not playing any sounds */
+
clear_mem(sound_play
, sizeof(sound_play)); /* not playing any sounds */
for (;;)
{
for (;;)
{
@@
-97,7
+94,9
@@
int sound_thread(void)
{
/* pick sounds to play, if any */
{
/* pick sounds to play, if any */
- if (sound_play[SAMPLE_exit] || sound_play[SAMPLE_die])
+ if (sound_play[SAMPLE_exit_open] ||
+ sound_play[SAMPLE_exit_leave] ||
+ sound_play[SAMPLE_die])
sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */
mix_count = 0;
sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */
mix_count = 0;
@@
-295,7
+294,7
@@
int sound_thread(void)
if (mix_count && audio_fd != -1)
{
/* prepare mix buffer */
if (mix_count && audio_fd != -1)
{
/* prepare mix buffer */
-
memset(mix_buffer, 0
, fragment_size * sizeof(*mix_buffer));
+
clear_mem(mix_buffer
, fragment_size * sizeof(*mix_buffer));
for (i = 0; i < mix_count; i++)
{
for (i = 0; i < mix_count; i++)
{