- Xsteel_1,
- Xsteel_2,
- Xsteel_3,
- Xsteel_4,
- Xwall_1,
- Xwall_2,
- Xwall_3,
- Xwall_4,
- Xround_wall_1,
- Xround_wall_2,
- Xround_wall_3,
- Xround_wall_4,
- Xdecor_1,
- Xdecor_2,
- Xdecor_3,
- Xdecor_4,
- Xdecor_5,
- Xdecor_6,
- Xdecor_7,
- Xdecor_8,
- Xdecor_9,
- Xdecor_10,
- Xdecor_11,
- Xdecor_12,
- Xalpha_0,
- Xalpha_1,
- Xalpha_2,
- Xalpha_3,
- Xalpha_4,
- Xalpha_5,
- Xalpha_6,
- Xalpha_7,
- Xalpha_8,
- Xalpha_9,
- Xalpha_excla,
- Xalpha_quote,
- Xalpha_comma,
- Xalpha_minus,
- Xalpha_perio,
- Xalpha_colon,
- Xalpha_quest,
- Xalpha_a,
- Xalpha_b,
- Xalpha_c,
- Xalpha_d,
- Xalpha_e,
- Xalpha_f,
- Xalpha_g,
- Xalpha_h,
- Xalpha_i,
- Xalpha_j,
- Xalpha_k,
- Xalpha_l,
- Xalpha_m,
- Xalpha_n,
- Xalpha_o,
- Xalpha_p,
- Xalpha_q,
- Xalpha_r,
- Xalpha_s,
- Xalpha_t,
- Xalpha_u,
- Xalpha_v,
- Xalpha_w,
- Xalpha_x,
- Xalpha_y,
- Xalpha_z,
- Xalpha_arrow_e,
- Xalpha_arrow_w,
- Xalpha_copyr,
-
- Xboom_bug, /* passed from explode to synchro (linked explosion);
- transition to explode_normal */
- Xboom_bomb, /* passed from explode to synchro (linked explosion);
- transition to explode_normal */
- Xboom_android, /* passed from explode to synchro;
- transition to boom_2 */
- Xboom_1, /* passed from explode to synchro;
- transition to boom_2 */
- Xboom_2, /* transition to boom[] */
-
- Znormal, /* passed from synchro to explode, only in next[];
- no picture */
- Zdynamite, /* passed from synchro to explode, only in next[];
- no picture */
- Zplayer, /* special code to indicate player;
- no picture */
- ZBORDER, /* special code to indicate border;
- no picture */
-
- TILE_MAX
-};
-
-enum
-{
- SPR_still = 0,
- SPR_walk = 1,
- SPR_push = 5,
- SPR_spray = 9,
-
- SPR_MAX = 13
-};
-
-enum
-{
- SAMPLE_blank = 0, /* player walks on blank */
- SAMPLE_roll, /* player pushes stone/bomb/nut/spring */
- SAMPLE_stone, /* stone hits ground */
- SAMPLE_nut, /* nut hits ground */
- SAMPLE_crack, /* stone hits nut */
- SAMPLE_bug, /* bug moves */
- SAMPLE_tank, /* tank moves */
- SAMPLE_android_clone, /* android places something */
- SAMPLE_android_move, /* android moves */
- SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
- SAMPLE_slurp, /* spring kills alien */
- SAMPLE_eater, /* eater sits */
- SAMPLE_eater_eat, /* eater eats diamond */
- SAMPLE_alien, /* alien moves */
- SAMPLE_collect, /* player collects object */
- SAMPLE_diamond, /* diamond/emerald hits ground */
- SAMPLE_squash, /* stone squashes diamond */
- SAMPLE_wonderfall, /* object falls thru wonderwall */
- SAMPLE_drip, /* drip hits ground */
- SAMPLE_push, /* player pushes balloon/android */
- SAMPLE_dirt, /* player walks on dirt */
- SAMPLE_acid, /* acid splashes */
- SAMPLE_ball, /* ball places something */
- SAMPLE_grow, /* growing wall grows */
- SAMPLE_wonder, /* wonderwall is active */
- SAMPLE_door, /* player goes thru door (gate) */
- SAMPLE_exit_open, /* exit opens */
- SAMPLE_exit_leave, /* player goes into exit */
- SAMPLE_dynamite, /* player places dynamite */
- SAMPLE_tick, /* dynamite ticks */
- SAMPLE_press, /* player presses wheel/wind/switch */
- SAMPLE_wheel, /* wheel moves */
- SAMPLE_boom, /* explosion */
- SAMPLE_time, /* time runs out */
- SAMPLE_die, /* player dies */
-
- SAMPLE_MAX
-};
-
-struct LEVEL
-{
- int home_initial; /* number of players (initial) */
- int home; /* number of players not yet at home */
- /* 0 == all players at home */
-
- int width; /* playfield width */
- int height; /* playfield height */
-
- int time_seconds; /* available time (seconds) */
- int time_initial; /* available time (initial) */
- int time; /* time remaining (runtime) */
-
- boolean killed_out_of_time; /* kill player due to time out */
-
- int required_initial; /* emeralds needed (initial) */
- int required; /* emeralds needed (runtime) */
-
- int score; /* score */
-
- /* all below entries must be filled every time a level is read */
-
- int alien_score; /* score for killing alien */
- int amoeba_time; /* amoeba speed */
- int android_move_cnt_initial; /* android move counter (initial) */
- int android_move_cnt; /* android move counter */
- int android_move_time; /* android move reset time */
- int android_clone_cnt_initial;/* android clone counter (initial) */
- int android_clone_cnt; /* android clone counter */
- int android_clone_time; /* android clone reset time */
- int ball_cnt; /* ball counter */
- int ball_pos; /* ball array pos counter */
- int ball_random; /* ball is random flag */
- int ball_state_initial; /* ball active flag (initial) */
- int ball_state; /* ball active flag */
- int ball_time; /* ball reset time */
- int bug_score; /* score for killing bug */
- int diamond_score; /* score for collecting diamond */
- int dynamite_score; /* score for collecting dynamite */
- int eater_pos; /* eater array pos */
- int eater_score; /* score for killing eater */
- int emerald_score; /* score for collecting emerald */
- int exit_score; /* score for entering exit */
- int key_score; /* score for colleting key */
- int lenses_cnt_initial; /* lenses counter (initial) */
- int lenses_cnt; /* lenses counter */
- int lenses_score; /* score for collecting lenses */
- int lenses_time; /* lenses reset time */
- int magnify_cnt_initial; /* magnify counter (initial) */
- int magnify_cnt; /* magnify counter */
- int magnify_score; /* score for collecting magnifier */
- int magnify_time; /* magnify reset time */
- int nut_score; /* score for cracking nut */
- int shine_cnt; /* shine counter for emerald/diamond */
- int slurp_score; /* score for slurping alien */
- int tank_score; /* score for killing tank */
- int wheel_cnt_initial; /* wheel counter (initial) */
- int wheel_cnt; /* wheel counter */
- int wheel_x_initial; /* wheel x pos (initial) */
- int wheel_x; /* wheel x pos */
- int wheel_y_initial; /* wheel y pos (initial) */
- int wheel_y; /* wheel y pos */
- int wheel_time; /* wheel reset time */
- int wind_cnt_initial; /* wind counter (initial) */
- int wind_cnt; /* wind time counter */
- int wind_direction_initial; /* wind direction (initial) */
- int wind_direction; /* wind direction */
- int wind_time; /* wind reset time */
- int wonderwall_state_initial; /* wonderwall active flag (initial) */
- int wonderwall_state; /* wonderwall active flag */
- int wonderwall_time_initial; /* wonderwall time (initial) */
- int wonderwall_time; /* wonderwall time */
- short eater_array[8][9]; /* eater data */
- short ball_array[8][8]; /* ball data */
- short android_array[TILE_MAX];/* android clone table */
- int num_ball_arrays; /* number of ball data arrays used */
-};
-
-struct PLAYER
-{
- int num;
- int exists;
- int alive_initial;
- int alive;
-
- int dynamite;
- int dynamite_cnt;
- int keys;
- int anim;
-
- int x_initial;
- int y_initial;
- int x;
- int y;
- int oldx;
- int oldy;
-
- int last_move_dir;
-
- int joy_n:1;
- int joy_e:1;
- int joy_s:1;
- int joy_w:1;
- int joy_snap:1;
- int joy_drop:1;
- int joy_stick:1;
- int joy_spin:1;
-};