-/* 2000-07-30T11:06:03Z ---------------------------------------------------- */
-
-#if 1
-/* one border for ZBORDER elements, one border for steelwall, if needed */
-#define EM_MAX_CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2 + 2)
-#define EM_MAX_CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2 + 2)
-#else
-#define EM_MAX_CAVE_WIDTH 102
-#define EM_MAX_CAVE_HEIGHT 102
-#endif
-
-/* define these for backwards compatibility */
-#define EM_ENGINE_BAD_ROLL
-#define EM_ENGINE_BAD_SPRING
-
-
-/*
- -----------------------------------------------------------------------------
- definition of elements used in the Emerald Mine Club engine;
- the element names have the following properties:
- - elements that start with 'X' can be stored in a level file
- - elements that start with 'Y' indicate moving elements
- - elements that end with 'B' are the "backside" of moving elements
- -----------------------------------------------------------------------------
-*/
-
-enum
-{
- Xblank = 0, /* still */
- Yacid_splash_eB, /* hmm */
- Yacid_splash_wB, /* hmm */
-
-#ifdef EM_ENGINE_BAD_ROLL
- Xstone_force_e, /* only use these in eater */
- Xstone_force_w,
- Xnut_force_e,
- Xnut_force_w,
- Xspring_force_e,
- Xspring_force_w,
- Xemerald_force_e,
- Xemerald_force_w,
- Xdiamond_force_e,
- Xdiamond_force_w,
- Xbomb_force_e,
- Xbomb_force_w,
-#endif
-
- Xstone,
- Xstone_pause,
- Xstone_fall,
- Ystone_s,
- Ystone_sB,
- Ystone_e,
- Ystone_eB,
- Ystone_w,
- Ystone_wB,
- Xnut,
- Xnut_pause,
- Xnut_fall,
- Ynut_s,
- Ynut_sB,
- Ynut_e,
- Ynut_eB,
- Ynut_w,
- Ynut_wB,
- Xbug_n,
- Xbug_e,
- Xbug_s,
- Xbug_w,
- Xbug_gon,
- Xbug_goe,
- Xbug_gos,
- Xbug_gow,
- Ybug_n,
- Ybug_nB,
- Ybug_e,
- Ybug_eB,
- Ybug_s,
- Ybug_sB,
- Ybug_w,
- Ybug_wB,
- Ybug_w_n,
- Ybug_n_e,
- Ybug_e_s,
- Ybug_s_w,
- Ybug_e_n,
- Ybug_s_e,
- Ybug_w_s,
- Ybug_n_w,
- Ybug_stone,
- Ybug_spring,
- Xtank_n,
- Xtank_e,
- Xtank_s,
- Xtank_w,
- Xtank_gon,
- Xtank_goe,
- Xtank_gos,
- Xtank_gow,
- Ytank_n,
- Ytank_nB,
- Ytank_e,
- Ytank_eB,
- Ytank_s,
- Ytank_sB,
- Ytank_w,
- Ytank_wB,
- Ytank_w_n,
- Ytank_n_e,
- Ytank_e_s,
- Ytank_s_w,
- Ytank_e_n,
- Ytank_s_e,
- Ytank_w_s,
- Ytank_n_w,
- Ytank_stone,
- Ytank_spring,
- Xandroid,
- Xandroid_1_n,
- Xandroid_2_n,
- Xandroid_1_e,
- Xandroid_2_e,
- Xandroid_1_w,
- Xandroid_2_w,
- Xandroid_1_s,
- Xandroid_2_s,
- Yandroid_n,
- Yandroid_nB,
- Yandroid_ne,
- Yandroid_neB,
- Yandroid_e,
- Yandroid_eB,
- Yandroid_se,
- Yandroid_seB,
- Yandroid_s,
- Yandroid_sB,
- Yandroid_sw,
- Yandroid_swB,
- Yandroid_w,
- Yandroid_wB,
- Yandroid_nw,
- Yandroid_nwB,
- Xspring,
- Xspring_pause,
- Xspring_e,
- Xspring_w,
- Xspring_fall,
- Yspring_s,
- Yspring_sB,
- Yspring_e,
- Yspring_eB,
- Yspring_w,
- Yspring_wB,
- Yspring_kill_e,
- Yspring_kill_eB,
- Yspring_kill_w,
- Yspring_kill_wB,
- Xeater_n,
- Xeater_e,
- Xeater_w,
- Xeater_s,
- Yeater_n,
- Yeater_nB,
- Yeater_e,
- Yeater_eB,
- Yeater_s,
- Yeater_sB,
- Yeater_w,
- Yeater_wB,
- Yeater_stone,
- Yeater_spring,
- Xalien,
- Xalien_pause,
- Yalien_n,
- Yalien_nB,
- Yalien_e,
- Yalien_eB,
- Yalien_s,
- Yalien_sB,
- Yalien_w,
- Yalien_wB,
- Yalien_stone,
- Yalien_spring,
- Xemerald,
- Xemerald_pause,
- Xemerald_fall,
- Xemerald_shine,
- Yemerald_s,
- Yemerald_sB,
- Yemerald_e,
- Yemerald_eB,
- Yemerald_w,
- Yemerald_wB,
- Yemerald_eat,
- Yemerald_stone,
- Xdiamond,
- Xdiamond_pause,
- Xdiamond_fall,
- Xdiamond_shine,
- Ydiamond_s,
- Ydiamond_sB,
- Ydiamond_e,
- Ydiamond_eB,
- Ydiamond_w,
- Ydiamond_wB,
- Ydiamond_eat,
- Ydiamond_stone,
- Xdrip_fall,
- Xdrip_stretch,
- Xdrip_stretchB,
- Xdrip_eat,
- Ydrip_s1,
- Ydrip_s1B,
- Ydrip_s2,
- Ydrip_s2B,
- Xbomb,
- Xbomb_pause,
- Xbomb_fall,
- Ybomb_s,
- Ybomb_sB,
- Ybomb_e,
- Ybomb_eB,
- Ybomb_w,
- Ybomb_wB,
- Ybomb_eat,
- Xballoon,
- Yballoon_n,
- Yballoon_nB,
- Yballoon_e,
- Yballoon_eB,
- Yballoon_s,
- Yballoon_sB,
- Yballoon_w,
- Yballoon_wB,
- Xgrass,
- Ygrass_nB,
- Ygrass_eB,
- Ygrass_sB,
- Ygrass_wB,
- Xdirt,
- Ydirt_nB,
- Ydirt_eB,
- Ydirt_sB,
- Ydirt_wB,
- Xacid_ne,
- Xacid_se,
- Xacid_s,
- Xacid_sw,
- Xacid_nw,
- Xacid_1,
- Xacid_2,
- Xacid_3,
- Xacid_4,
- Xacid_5,
- Xacid_6,
- Xacid_7,
- Xacid_8,
- Xball_1,
- Xball_1B,
- Xball_2,
- Xball_2B,
- Yball_eat,
-
-#if 1
- Ykey_1_eat,
- Ykey_2_eat,
- Ykey_3_eat,
- Ykey_4_eat,
- Ykey_5_eat,
- Ykey_6_eat,
- Ykey_7_eat,
- Ykey_8_eat,
- Ylenses_eat,
- Ymagnify_eat,
- Ygrass_eat,
- Ydirt_eat,
-#endif
-
- Xgrow_ns,
- Ygrow_ns_eat,
- Xgrow_ew,
- Ygrow_ew_eat,
- Xwonderwall,
- XwonderwallB,
- Xamoeba_1,
- Xamoeba_2,
- Xamoeba_3,
- Xamoeba_4,
- Xamoeba_5,
- Xamoeba_6,
- Xamoeba_7,
- Xamoeba_8,
- Xdoor_1,
- Xdoor_2,
- Xdoor_3,
- Xdoor_4,
- Xdoor_5,
- Xdoor_6,
- Xdoor_7,
- Xdoor_8,
- Xkey_1,
- Xkey_2,
- Xkey_3,
- Xkey_4,
- Xkey_5,
- Xkey_6,
- Xkey_7,
- Xkey_8,
- Xwind_n,
- Xwind_e,
- Xwind_s,
- Xwind_w,
- Xwind_nesw,
- Xwind_stop,
- Xexit,
- Xexit_1,
- Xexit_2,
- Xexit_3,
- Xdynamite,
- Ydynamite_eat,
- Xdynamite_1,
- Xdynamite_2,
- Xdynamite_3,
- Xdynamite_4,
- Xbumper,
- XbumperB,
- Xwheel,
- XwheelB,
- Xswitch,
- XswitchB,
- Xsand,
- Xsand_stone,
- Xsand_stonein_1,
- Xsand_stonein_2,
- Xsand_stonein_3,
- Xsand_stonein_4,
- Xsand_stonesand_1,
- Xsand_stonesand_2,
- Xsand_stonesand_3,
- Xsand_stonesand_4,
- Xsand_stoneout_1,
- Xsand_stoneout_2,
- Xsand_sandstone_1,
- Xsand_sandstone_2,
- Xsand_sandstone_3,
- Xsand_sandstone_4,
- Xplant,
- Yplant,
- Xlenses,
- Xmagnify,
- Xdripper,
- XdripperB,
- Xfake_blank,
- Xfake_blankB,
- Xfake_grass,
- Xfake_grassB,
- Xfake_door_1,
- Xfake_door_2,
- Xfake_door_3,
- Xfake_door_4,
- Xfake_door_5,
- Xfake_door_6,
- Xfake_door_7,
- Xfake_door_8,
-
-#if 1
- Xfake_acid_1,
- Xfake_acid_2,
- Xfake_acid_3,
- Xfake_acid_4,
- Xfake_acid_5,
- Xfake_acid_6,
- Xfake_acid_7,
- Xfake_acid_8,
-#endif
-
- Xsteel_1,
- Xsteel_2,
- Xsteel_3,
- Xsteel_4,
- Xwall_1,
- Xwall_2,
- Xwall_3,
- Xwall_4,
- Xround_wall_1,
- Xround_wall_2,
- Xround_wall_3,
- Xround_wall_4,
- Xdecor_1,
- Xdecor_2,
- Xdecor_3,
- Xdecor_4,
- Xdecor_5,
- Xdecor_6,
- Xdecor_7,
- Xdecor_8,
- Xdecor_9,
- Xdecor_10,
- Xdecor_11,
- Xdecor_12,
- Xalpha_0,
- Xalpha_1,
- Xalpha_2,
- Xalpha_3,
- Xalpha_4,
- Xalpha_5,
- Xalpha_6,
- Xalpha_7,
- Xalpha_8,
- Xalpha_9,
- Xalpha_excla,
- Xalpha_quote,
- Xalpha_comma,
- Xalpha_minus,
- Xalpha_perio,
- Xalpha_colon,
- Xalpha_quest,
- Xalpha_a,
- Xalpha_b,
- Xalpha_c,
- Xalpha_d,
- Xalpha_e,
- Xalpha_f,
- Xalpha_g,
- Xalpha_h,
- Xalpha_i,
- Xalpha_j,
- Xalpha_k,
- Xalpha_l,
- Xalpha_m,
- Xalpha_n,
- Xalpha_o,
- Xalpha_p,
- Xalpha_q,
- Xalpha_r,
- Xalpha_s,
- Xalpha_t,
- Xalpha_u,
- Xalpha_v,
- Xalpha_w,
- Xalpha_x,
- Xalpha_y,
- Xalpha_z,
- Xalpha_arrow_e,
- Xalpha_arrow_w,
- Xalpha_copyr,
-
- Xboom_bug, /* passed from explode to synchro (linked explosion);
- transition to explode_normal */
- Xboom_bomb, /* passed from explode to synchro (linked explosion);
- transition to explode_normal */
- Xboom_android, /* passed from explode to synchro;
- transition to boom_2 */
- Xboom_1, /* passed from explode to synchro;
- transition to boom_2 */
- Xboom_2, /* transition to boom[] */
-
- Znormal, /* passed from synchro to explode, only in next[];
- no picture */
- Zdynamite, /* passed from synchro to explode, only in next[];
- no picture */
- Zplayer, /* special code to indicate player;
- no picture */
- ZBORDER, /* special code to indicate border;
- no picture */
-
- TILE_MAX
-};
-
-enum
-{
- SPR_still = 0,
- SPR_walk = 1,
- SPR_push = 5,
- SPR_spray = 9,
-
- SPR_MAX = 13
-};
-
-enum
-{
- SAMPLE_blank = 0, /* player walks on blank */
- SAMPLE_roll, /* player pushes stone/bomb/nut/spring */
- SAMPLE_stone, /* stone hits ground */
- SAMPLE_nut, /* nut hits ground */
- SAMPLE_crack, /* stone hits nut */
- SAMPLE_bug, /* bug moves */
- SAMPLE_tank, /* tank moves */
- SAMPLE_android_clone, /* android places something */
- SAMPLE_android_move, /* android moves */
- SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
- SAMPLE_slurp, /* spring kills alien */
- SAMPLE_eater, /* eater sits */
- SAMPLE_eater_eat, /* eater eats diamond */
- SAMPLE_alien, /* alien moves */
- SAMPLE_collect, /* player collects object */
- SAMPLE_diamond, /* diamond/emerald hits ground */
- SAMPLE_squash, /* stone squashes diamond */
- SAMPLE_wonderfall, /* object falls thru wonderwall */
- SAMPLE_drip, /* drip hits ground */
- SAMPLE_push, /* player pushes balloon/android */
- SAMPLE_dirt, /* player walks on dirt */
- SAMPLE_acid, /* acid splashes */
- SAMPLE_ball, /* ball places something */
- SAMPLE_grow, /* growing wall grows */
- SAMPLE_wonder, /* wonderwall is active */
- SAMPLE_door, /* player goes thru door (gate) */
- SAMPLE_exit_open, /* exit opens */
- SAMPLE_exit_leave, /* player goes into exit */
- SAMPLE_dynamite, /* player places dynamite */
- SAMPLE_tick, /* dynamite ticks */
- SAMPLE_press, /* player presses wheel/wind/switch */
- SAMPLE_wheel, /* wheel moves */
- SAMPLE_boom, /* explosion */
- SAMPLE_time, /* time runs out */
- SAMPLE_die, /* player dies */
-
- SAMPLE_MAX
-};
-
-struct LEVEL
-{
- int home_initial; /* number of players (initial) */
- int home; /* number of players not yet at home */
- /* 0 == all players at home */
-
- int width; /* playfield width */
- int height; /* playfield height */
-
- int time_seconds; /* available time (seconds) */
- int time_initial; /* available time (initial) */
- int time; /* time remaining (runtime) */
-
- boolean killed_out_of_time; /* kill player due to time out */
-
- int required_initial; /* emeralds needed (initial) */
- int required; /* emeralds needed (runtime) */
-
- int score; /* score */
-
- /* all below entries must be filled every time a level is read */
-
- int alien_score; /* score for killing alien */
- int amoeba_time; /* amoeba speed */
- int android_move_cnt_initial; /* android move counter (initial) */
- int android_move_cnt; /* android move counter */
- int android_move_time; /* android move reset time */
- int android_clone_cnt_initial;/* android clone counter (initial) */
- int android_clone_cnt; /* android clone counter */
- int android_clone_time; /* android clone reset time */
- int ball_cnt; /* ball counter */
- int ball_pos; /* ball array pos counter */
- int ball_random; /* ball is random flag */
- int ball_state_initial; /* ball active flag (initial) */
- int ball_state; /* ball active flag */
- int ball_time; /* ball reset time */
- int bug_score; /* score for killing bug */
- int diamond_score; /* score for collecting diamond */
- int dynamite_score; /* score for collecting dynamite */
- int eater_pos; /* eater array pos */
- int eater_score; /* score for killing eater */
- int emerald_score; /* score for collecting emerald */
- int exit_score; /* score for entering exit */
- int key_score; /* score for colleting key */
- int lenses_cnt_initial; /* lenses counter (initial) */
- int lenses_cnt; /* lenses counter */
- int lenses_score; /* score for collecting lenses */
- int lenses_time; /* lenses reset time */
- int magnify_cnt_initial; /* magnify counter (initial) */
- int magnify_cnt; /* magnify counter */
- int magnify_score; /* score for collecting magnifier */
- int magnify_time; /* magnify reset time */
- int nut_score; /* score for cracking nut */
- int shine_cnt; /* shine counter for emerald/diamond */
- int slurp_score; /* score for slurping alien */
- int tank_score; /* score for killing tank */
- int wheel_cnt_initial; /* wheel counter (initial) */
- int wheel_cnt; /* wheel counter */
- int wheel_x_initial; /* wheel x pos (initial) */
- int wheel_x; /* wheel x pos */
- int wheel_y_initial; /* wheel y pos (initial) */
- int wheel_y; /* wheel y pos */
- int wheel_time; /* wheel reset time */
- int wind_cnt_initial; /* wind counter (initial) */
- int wind_cnt; /* wind time counter */
- int wind_direction_initial; /* wind direction (initial) */
- int wind_direction; /* wind direction */
- int wind_time; /* wind reset time */
- int wonderwall_state_initial; /* wonderwall active flag (initial) */
- int wonderwall_state; /* wonderwall active flag */
- int wonderwall_time_initial; /* wonderwall time (initial) */
- int wonderwall_time; /* wonderwall time */
- short eater_array[8][9]; /* eater data */
- short ball_array[8][8]; /* ball data */
- short android_array[TILE_MAX];/* android clone table */
- int num_ball_arrays; /* number of ball data arrays used */
-};
-
-struct PLAYER
-{
- int num;
- int exists;
- int alive_initial;
- int alive;
-
- int dynamite;
- int dynamite_cnt;
- int keys;
- int anim;
-
- int x_initial;
- int y_initial;
- int x;
- int y;
- int oldx;
- int oldy;
-
- int last_move_dir;
-
- int joy_n:1;
- int joy_e:1;
- int joy_s:1;
- int joy_w:1;
- int joy_snap:1;
- int joy_drop:1;
- int joy_stick:1;
- int joy_spin:1;
-};
-
-
-/* ------------------------------------------------------------------------- */
-/* definitions and structures for use by the main game functions */
-/* ------------------------------------------------------------------------- */