+enum
+{
+ SPR_still = 0,
+ SPR_walk = 1,
+ SPR_push = 5,
+ SPR_spray = 9,
+
+ SPR_MAX = 13
+};
+
+enum
+{
+ SAMPLE_blank = 0, /* player walks on blank */
+ SAMPLE_roll, /* player pushes stone/bomb/nut/spring */
+ SAMPLE_stone, /* stone hits ground */
+ SAMPLE_nut, /* nut hits ground */
+ SAMPLE_crack, /* stone hits nut */
+ SAMPLE_bug, /* bug moves */
+ SAMPLE_tank, /* tank moves */
+ SAMPLE_android, /* android places something */
+ SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
+ SAMPLE_slurp, /* spring kills alien */
+ SAMPLE_eater, /* eater sits/eats diamond */
+ SAMPLE_alien, /* alien moves */
+ SAMPLE_collect, /* player collects object */
+ SAMPLE_diamond, /* diamond/emerald hits ground */
+ SAMPLE_squash, /* stone squashes diamond */
+ SAMPLE_wonderfall, /* object falls thru wonderwall */
+ SAMPLE_drip, /* drip hits ground */
+ SAMPLE_push, /* player pushes balloon/android */
+ SAMPLE_dirt, /* player walks on dirt */
+ SAMPLE_acid, /* acid splashes */
+ SAMPLE_ball, /* ball places something */
+ SAMPLE_grow, /* growing wall grows */
+ SAMPLE_wonder, /* wonderwall is active */
+ SAMPLE_door, /* player goes thru door (gate) */
+ SAMPLE_exit, /* player goes into exit */
+ SAMPLE_dynamite, /* player places dynamite */
+ SAMPLE_tick, /* dynamite ticks */
+ SAMPLE_press, /* player presses wheel/wind/switch */
+ SAMPLE_wheel, /* wheel moves */
+ SAMPLE_boom, /* explosion */
+ SAMPLE_time, /* time runs out */
+ SAMPLE_die, /* player dies */
+
+ SAMPLE_MAX
+};
+