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moved calling EM engine logic to corresponding source file
[rocksndiamonds.git]
/
src
/
game_em
/
logic.c
diff --git
a/src/game_em/logic.c
b/src/game_em/logic.c
index 7774c1dba4490e04b987d51e91ac05307943a038..bbac90d27f74286990811db67b35b7244c83fe1e 100644
(file)
--- a/
src/game_em/logic.c
+++ b/
src/game_em/logic.c
@@
-7267,7
+7267,7
@@
static void handle_tile(int x, int y)
}
}
}
}
-void logic_players(void)
+
static
void logic_players(void)
{
int start_check_nr;
int i;
{
int start_check_nr;
int i;
@@
-7336,7
+7336,7
@@
void logic_players(void)
}
}
}
}
-void logic_objects(void)
+
static
void logic_objects(void)
{
int x, y;
{
int x, y;
@@
-7365,7
+7365,7
@@
void logic_objects(void)
lev.draw = temp;
}
lev.draw = temp;
}
-void logic_globals(void)
+
static
void logic_globals(void)
{
int x;
int y;
{
int x;
int y;
@@
-7432,3
+7432,17
@@
void logic_globals(void)
for (x = lev.left; x < lev.right; x++)
next[x][y] = cave[x][y];
}
for (x = lev.left; x < lev.right; x++)
next[x][y] = cave[x][y];
}
+
+void logic(void)
+{
+ if (frame == 7)
+ {
+ logic_players();
+ logic_objects();
+ }
+
+ if (frame == 6)
+ {
+ logic_globals();
+ }
+}