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added cave buffer offsets to level structure in EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
logic.c
diff --git
a/src/game_em/logic.c
b/src/game_em/logic.c
index 8bd29b3c4f9753145da0bf491c7721c1716298c5..808db47d18ef338d4841b642cfc046df2f1bb863 100644
(file)
--- a/
src/game_em/logic.c
+++ b/
src/game_em/logic.c
@@
-6334,8
+6334,8
@@
void logic_3(void)
for (count = lev.amoeba_time; count--;)
{
for (count = lev.amoeba_time; count--;)
{
- x =
CAVE_BUFFER_XOFFSET
- 1 + (random >> 10) % CAVE_WIDTH;
- y =
CAVE_BUFFER_YOFFSET
- 1 + (random >> 20) % CAVE_HEIGHT;
+ x =
lev.left
- 1 + (random >> 10) % CAVE_WIDTH;
+ y =
lev.top
- 1 + (random >> 20) % CAVE_HEIGHT;
Lamoeba(x, y);
Lamoeba(x, y);