#define ACID_ROLL /* rolling objects go into acid rather than remove it */
#define ACID_PLAYER /* player gets killed by acid, but without explosion */
#define ACID_ROLL /* rolling objects go into acid rather than remove it */
#define ACID_PLAYER /* player gets killed by acid, but without explosion */
#define RANDOM(x) ((seed = seed << 31 | seed >> 1) % x)
static short **cave, **next, **boom;
#define RANDOM(x) ((seed = seed << 31 | seed >> 1) % x)
static short **cave, **next, **boom;
boom[x][y+1] = lev.eater_array[lev.eater_pos][7];
boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
boom[x][y+1] = lev.eater_array[lev.eater_pos][7];
boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, Xeater_n);
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, Xeater_n);
game.centered_player_nr_next = i;
game.set_centered_player = TRUE;
game.set_centered_player_wrap = TRUE;
game.centered_player_nr_next = i;
game.set_centered_player = TRUE;
game.set_centered_player_wrap = TRUE;