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added playing door/gate sound when wrapping-around in EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
logic.c
diff --git
a/src/game_em/logic.c
b/src/game_em/logic.c
index de3966c1b137e44ab3ed66e17f693ab86788b37f..290066440bb70e75bcc3b48ad1f46bc702a5ee18 100644
(file)
--- a/
src/game_em/logic.c
+++ b/
src/game_em/logic.c
@@
-12,8
+12,7
@@
#define ACID_ROLL /* rolling objects go into acid rather than remove it */
#define ACID_PLAYER /* player gets killed by acid, but without explosion */
#define ACID_ROLL /* rolling objects go into acid rather than remove it */
#define ACID_PLAYER /* player gets killed by acid, but without explosion */
-#define RANDOM_RAW (seed = seed << 31 | seed >> 1)
-#define RANDOM(x) (RANDOM_RAW % x)
+#define RANDOM(x) ((seed = seed << 31 | seed >> 1) % x)
static short **cave, **next, **boom;
static unsigned int seed;
static short **cave, **next, **boom;
static unsigned int seed;
@@
-1280,6
+1279,11
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
}
}
}
}
+ /* check for wrap-around movement */
+ if (ply->x < lev.left ||
+ ply->x > lev.right - 1)
+ play_element_sound(oldx, oldy, SOUND_door, Xdoor_1);
+
return result;
}
return result;
}