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renamed some variables to better describe their purpose
[rocksndiamonds.git]
/
src
/
game_em
/
logic.c
diff --git
a/src/game_em/logic.c
b/src/game_em/logic.c
index 9e3b690f2a9c6b70127f3645faaeeafc770fc0bc..001e47b0bb4516e591d572d8f7aac307f8536fcc 100644
(file)
--- a/
src/game_em/logic.c
+++ b/
src/game_em/logic.c
@@
-20,7
+20,7
@@
static short **cave, **next, **boom;
static unsigned int seed;
static int score;
static unsigned int seed;
static int score;
-static const byte is_blank[TILE_MAX] =
+static const byte is_blank[
GAME_
TILE_MAX] =
{
[Xblank] = 1,
[Xsplash_e] = 1,
{
[Xblank] = 1,
[Xsplash_e] = 1,
@@
-35,7
+35,7
@@
static const byte is_blank[TILE_MAX] =
[Xfake_acid_8] = 1
};
[Xfake_acid_8] = 1
};
-static const byte is_blank_or_acid[TILE_MAX] =
+static const byte is_blank_or_acid[
GAME_
TILE_MAX] =
{
[Xblank] = 1,
[Xsplash_e] = 1,
{
[Xblank] = 1,
[Xsplash_e] = 1,
@@
-58,7
+58,7
@@
static const byte is_blank_or_acid[TILE_MAX] =
[Xacid_8] = 1
};
[Xacid_8] = 1
};
-static const byte is_fake_acid[TILE_MAX] =
+static const byte is_fake_acid[
GAME_
TILE_MAX] =
{
[Xfake_acid_1] = 1,
[Xfake_acid_2] = 1,
{
[Xfake_acid_1] = 1,
[Xfake_acid_2] = 1,
@@
-70,7
+70,7
@@
static const byte is_fake_acid[TILE_MAX] =
[Xfake_acid_8] = 1
};
[Xfake_acid_8] = 1
};
-static const byte is_amoeba[TILE_MAX] =
+static const byte is_amoeba[
GAME_
TILE_MAX] =
{
[Xfake_amoeba] = 1,
[Yfake_amoeba] = 1,
{
[Xfake_amoeba] = 1,
[Yfake_amoeba] = 1,
@@
-84,7
+84,7
@@
static const byte is_amoeba[TILE_MAX] =
[Xamoeba_8] = 1
};
[Xamoeba_8] = 1
};
-static const byte is_android_walkable[TILE_MAX] =
+static const byte is_android_walkable[
GAME_
TILE_MAX] =
{
[Xblank] = 1,
[Xsplash_e] = 1,
{
[Xblank] = 1,
[Xsplash_e] = 1,
@@
-7301,7
+7301,7
@@
static void logic_players(void)
game.centered_player_nr_next = i;
game.set_centered_player = TRUE;
game.centered_player_nr_next = i;
game.set_centered_player = TRUE;
- game.set_centered_player_
fast
= TRUE;
+ game.set_centered_player_
wrap
= TRUE;
}
ply[i].oldx = ply[i].x;
}
ply[i].oldx = ply[i].x;