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fixed bug with wrong high score list width when using font draw offsets
[rocksndiamonds.git]
/
src
/
game_em
/
input.c
diff --git
a/src/game_em/input.c
b/src/game_em/input.c
index 73d1c858362281896c2c42e496e791112f62cc18..f7542440b6e3270185962a36e1cd3c1a9570920c 100644
(file)
--- a/
src/game_em/input.c
+++ b/
src/game_em/input.c
@@
-63,7
+63,8
@@
void InitGameEngine_EM()
prepare_em_level();
game_initscreen();
prepare_em_level();
game_initscreen();
- game_animscreen();
+
+ RedrawPlayfield_EM(FALSE);
}
void UpdateGameDoorValues_EM()
}
void UpdateGameDoorValues_EM()
@@
-108,9
+109,7
@@
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
CheckSingleStepMode_EM(action, frame, game_em.any_player_moving,
game_em.any_player_snapping, any_player_dropping);
CheckSingleStepMode_EM(action, frame, game_em.any_player_moving,
game_em.any_player_snapping, any_player_dropping);
- game_animscreen();
-
- blitscreen();
+ RedrawPlayfield_EM(FALSE);
}
/* read input device for players */
}
/* read input device for players */