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fixed horrible bug causing memory access after last argument in 'argv[]'
[rocksndiamonds.git]
/
src
/
game_em
/
input.c
diff --git
a/src/game_em/input.c
b/src/game_em/input.c
index 470975188b35f997624eb5f18519e240a5b45c7a..f7542440b6e3270185962a36e1cd3c1a9570920c 100644
(file)
--- a/
src/game_em/input.c
+++ b/
src/game_em/input.c
@@
-110,9
+110,6
@@
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
game_em.any_player_snapping, any_player_dropping);
RedrawPlayfield_EM(FALSE);
game_em.any_player_snapping, any_player_dropping);
RedrawPlayfield_EM(FALSE);
-
- BlitScreenToBitmap_EM(backbuffer);
- BackToFront_EM();
}
/* read input device for players */
}
/* read input device for players */