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rnd-20100401-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
input.c
diff --git
a/src/game_em/input.c
b/src/game_em/input.c
index 68ba21f09d7d07ee92ed0d8b0c15ce8448d7173a..cc703ba96cb4ab622f7bec3c2e7f7e5a1dd1b5f1 100644
(file)
--- a/
src/game_em/input.c
+++ b/
src/game_em/input.c
@@
-167,12
+167,19
@@
void SaveEngineSnapshotValues_EM()
{
int i, j, k;
{
int i, j, k;
- engine_snapshot_em.RandomEM = RandomEM;
engine_snapshot_em.game_em = game_em;
engine_snapshot_em.lev = lev;
engine_snapshot_em.game_em = game_em;
engine_snapshot_em.lev = lev;
+
+ engine_snapshot_em.RandomEM = RandomEM;
+ engine_snapshot_em.frame = frame;
+
engine_snapshot_em.screen_x = screen_x;
engine_snapshot_em.screen_y = screen_y;
engine_snapshot_em.screen_x = screen_x;
engine_snapshot_em.screen_y = screen_y;
- engine_snapshot_em.frame = frame;
+
+ engine_snapshot_em.Boom = Boom;
+ engine_snapshot_em.Cave = Cave;
+ engine_snapshot_em.Next = Next;
+ engine_snapshot_em.Draw = Draw;
for (i = 0; i < 4; i++)
engine_snapshot_em.ply[i] = ply[i];
for (i = 0; i < 4; i++)
engine_snapshot_em.ply[i] = ply[i];
@@
-181,18
+188,25
@@
void SaveEngineSnapshotValues_EM()
for (j = 0; j < HEIGHT; j++)
for (k = 0; k < WIDTH; k++)
engine_snapshot_em.Array[i][j][k] = Array[i][j][k];
for (j = 0; j < HEIGHT; j++)
for (k = 0; k < WIDTH; k++)
engine_snapshot_em.Array[i][j][k] = Array[i][j][k];
-
}
void LoadEngineSnapshotValues_EM()
{
int i, j, k;
}
void LoadEngineSnapshotValues_EM()
{
int i, j, k;
- RandomEM = engine_snapshot_em.RandomEM;
game_em = engine_snapshot_em.game_em;
game_em = engine_snapshot_em.game_em;
+ lev = engine_snapshot_em.lev;
+
+ RandomEM = engine_snapshot_em.RandomEM;
+ frame = engine_snapshot_em.frame;
+
screen_x = engine_snapshot_em.screen_x;
screen_y = engine_snapshot_em.screen_y;
screen_x = engine_snapshot_em.screen_x;
screen_y = engine_snapshot_em.screen_y;
- frame = engine_snapshot_em.frame;
+
+ Boom = engine_snapshot_em.Boom;
+ Cave = engine_snapshot_em.Cave;
+ Next = engine_snapshot_em.Next;
+ Draw = engine_snapshot_em.Draw;
for (i = 0; i < 4; i++)
ply[i] = engine_snapshot_em.ply[i];
for (i = 0; i < 4; i++)
ply[i] = engine_snapshot_em.ply[i];