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rnd-20100521-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
input.c
diff --git
a/src/game_em/input.c
b/src/game_em/input.c
index cc703ba96cb4ab622f7bec3c2e7f7e5a1dd1b5f1..7447f4b1901d4ba642bc4841898c1eb3e3865dfa 100644
(file)
--- a/
src/game_em/input.c
+++ b/
src/game_em/input.c
@@
-91,6
+91,7
@@
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame);
#endif
printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame);
#endif
+#if 0
game_animscreen();
#if 1
game_animscreen();
#if 1
@@
-99,6
+100,7
@@
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
#endif
blitscreen();
#endif
blitscreen();
+#endif
#endif
RandomEM = RandomEM * 129 + 1;
#endif
RandomEM = RandomEM * 129 + 1;
@@
-124,6
+126,20
@@
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
if (!warp_mode) /* do not redraw values in warp mode */
DrawGameDoorValues_EM();
}
if (!warp_mode) /* do not redraw values in warp mode */
DrawGameDoorValues_EM();
}
+
+ CheckSingleStepMode_EM(action, frame, game_em.any_player_moving);
+
+#if 1
+ game_animscreen();
+
+#if 1
+#if 0
+ SyncDisplay();
+#endif
+
+ blitscreen();
+#endif
+#endif
}
/* read input device for players */
}
/* read input device for players */