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rnd-20060819-2-src
[rocksndiamonds.git]
/
src
/
game_em
/
input.c
diff --git
a/src/game_em/input.c
b/src/game_em/input.c
index 8ea8c04b9cb3fd63bfca1050e687979bf25e6d88..0dd2bb3b95f99f1621b0d1c426a09a28c690fcb5 100644
(file)
--- a/
src/game_em/input.c
+++ b/
src/game_em/input.c
@@
-63,8
+63,10
@@
void InitGameEngine_EM()
game_initscreen();
game_animscreen();
game_initscreen();
game_animscreen();
- /* blit playfield from scroll buffer to back buffer for fading in */
+#if 0
+ /* blit playfield from scroll buffer to normal back buffer for fading in */
BlitScreenToBitmap_EM(backbuffer);
BlitScreenToBitmap_EM(backbuffer);
+#endif
}
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
}
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
@@
-90,11
+92,11
@@
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
game_animscreen();
#if 1
game_animscreen();
#if 1
+#if 0
SyncDisplay();
SyncDisplay();
+#endif
blitscreen();
blitscreen();
-
- FlushDisplay();
#endif
RandomEM = RandomEM * 129 + 1;
#endif
RandomEM = RandomEM * 129 + 1;