-GC screenGC;
-GC scoreGC;
-GC spriteGC;
-
-char play[SAMPLE_MAX];
-
-static int sound_pid = -1;
-int sound_pipe[2] = { -1, -1 }; /* for communication */
-short *sound_data[SAMPLE_MAX]; /* pointer to sound data */
-long sound_length[SAMPLE_MAX]; /* length of sound data */
-
-static Screen *defaultScreen;
-static Visual *defaultVisual;
-static Colormap defaultColourmap;
-static Window defaultRootWindow;
-static unsigned int screenDepth;
-static unsigned int screenWidth;
-static unsigned int screenHeight;
-static unsigned long screenBlackPixel;
-static unsigned long screenWhitePixel;
-
-static XGCValues gcValues;
-
-#if 1
-static Bitmap *pcxBitmapsX2[4];
-#endif
-
-static const char *sound_names[SAMPLE_MAX] =
-{
- "00.blank.au","01.roll.au","02.stone.au","03.nut.au","04.crack.au",
- "05.bug.au","06.tank.au","07.android.au","08.spring.au","09.slurp.au",
- "10.eater.au","11.alien.au","12.collect.au","13.diamond.au","14.squash.au",
- "15.drip.au","16.push.au","17.dirt.au","18.acid.au","19.ball.au",
- "20.grow.au","21.wonder.au","22.door.au","23.exit.au","24.dynamite.au",
- "25.tick.au","26.press.au","27.wheel.au","28.boom.au","29.time.au",
- "30.die.au"
-};
-static const int sound_volume[SAMPLE_MAX] =
-{
- 20,100,100,100,100,20,20,100,100,100,
- 50,100,100,100,100,100,100,100,100,100,
- 100,20,100,100,100,100,100,20,100,100,
- 100
-};