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added internal explosion objects in EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
init.c
diff --git
a/src/game_em/init.c
b/src/game_em/init.c
index 9549b836d48f8c62d1d06afd3cb61f3030115ab8..c99cb8e746384745e54f5f3c15ad22d4d29f03bf 100644
(file)
--- a/
src/game_em/init.c
+++ b/
src/game_em/init.c
@@
-20,10
+20,6
@@
void InitGfxBuffers_EM(void)
void em_open_all(void)
{
void em_open_all(void)
{
- /* pre-calculate some data */
- tab_generate();
-
- /* initialize graphics */
InitGraphicInfo_EM();
game_init_random();
InitGraphicInfo_EM();
game_init_random();
@@
-36,9
+32,6
@@
void em_close_all(void)
/* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */
-extern int screen_x;
-extern int screen_y;
-
void play_element_sound(int x, int y, int sample, int element)
{
PlayLevelSound_EM(x, y, element, sample);
void play_element_sound(int x, int y, int sample, int element)
{
PlayLevelSound_EM(x, y, element, sample);