-#if 1
-
-#if 0
- printf("::: InitGfxBuffers_EM: %d, %d => %d\n",
- MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
-#endif
-
- ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
- DEFAULT_DEPTH);
-
- global_em_info.screenbuffer = screenBitmap;
-
-#else
-
- printf("::: CreateBitmap: %d, %d => %d\n",
- MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
-
- screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
- DEFAULT_DEPTH);
-
- global_em_info.screenbuffer = screenBitmap;
-#endif
-}
-
-void em_open_all()
-{
- /* pre-calculate some data */
- tab_generate();
-#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
- ulaw_generate();
-#endif
-
- progname = "emerald mine";
-
- if (open_all() != 0)
- Error(ERR_EXIT, "em_open_all(): open_all() failed");
-
- /* after "open_all()", because we need the graphic bitmaps to be defined */
- tab_generate_graphics_info_em();
-
- game_init_vars();