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Merge branch 'master' into releases
[rocksndiamonds.git]
/
src
/
game_em
/
init.c
diff --git
a/src/game_em/init.c
b/src/game_em/init.c
index f29b589671c2a91da5b26d6d39327e40ef54875a..6e7fe94823bd6b751396b4600958eeaba964cc1f 100644
(file)
--- a/
src/game_em/init.c
+++ b/
src/game_em/init.c
@@
-3,19
+3,15
@@
* open X11 display and sound
*/
* open X11 display and sound
*/
+#include "main_em.h"
+
+
#include <signal.h>
#if !defined(TARGET_SDL)
#include <sys/wait.h>
#endif
#include <signal.h>
#if !defined(TARGET_SDL)
#include <sys/wait.h>
#endif
-#include "main_em.h"
-
-#include "global.h"
-#include "display.h"
-#include "sample.h"
-#include "level.h"
-
Bitmap *objBitmap;
Bitmap *sprBitmap;
Bitmap *objBitmap;
Bitmap *sprBitmap;
@@
-370,14
+366,14
@@
void sound_play(void)
#endif
#endif
-
memset(play, 0
, sizeof(play));
+
clear_mem(play
, sizeof(play));
}
}
-unsigned int InitEngineR
ND
_EM(long seed)
+unsigned int InitEngineR
andom
_EM(long seed)
{
if (seed == NEW_RANDOMIZE)
{
{
if (seed == NEW_RANDOMIZE)
{
- int simple_rnd =
SimpleRND
(1000);
+ int simple_rnd =
GetSimpleRandom
(1000);
int i;
for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)
int i;
for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)