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added dedicated empty space element for BD engine (currently not used)
[rocksndiamonds.git]
/
src
/
game_em
/
import_em.h
diff --git
a/src/game_em/import_em.h
b/src/game_em/import_em.h
index 21acc6bc3fe4c0d64e3d77b72b36d36fca6fa64e..44e48c181757dd697d7d7cb57b2ec6389cde5ecc 100644
(file)
--- a/
src/game_em/import_em.h
+++ b/
src/game_em/import_em.h
@@
-12,15
+12,19
@@
#ifndef IMPORT_EM_H
#define IMPORT_EM_H
#ifndef IMPORT_EM_H
#define IMPORT_EM_H
+// ============================================================================
+// functions and definitions imported from main program to game_em
+// ============================================================================
+
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_em.h"
#include "../libgame/libgame.h"
#include "../game.h"
#include "export_em.h"
-//
============================================================================
-//
functions and definitions exported from main program to game_em
-//
============================================================================
+//
----------------------------------------------------------------------------
+//
imported functions
+//
----------------------------------------------------------------------------
void UpdateEngineValues(int, int, int, int);
void UpdateEngineValues(int, int, int, int);