+ SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y);
+ }
+
+ if (em_game_status == EM_GAME_STATUS_PLAY && SCR_FIELDY < 17)
+ {
+ BlitBitmap(scoreBitmap, window, 0, 0, SCR_FIELDX * TILEX, SCOREY,
+ SX, SY + SCR_FIELDY * TILEY);
+ ClearRectangle(window, SX, SY + SCR_FIELDY * TILEY + SCOREY,
+ SCR_FIELDX * TILEX, (17 - SCR_FIELDY) * TILEY - SCOREY);