static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2];
static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2];
static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2];
static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2];
{
int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0;
{
int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0;
boolean draw_new_player_location = FALSE;
boolean quick_relocation = setup.quick_switch;
int max_center_distance_player_nr =
boolean draw_new_player_location = FALSE;
boolean quick_relocation = setup.quick_switch;
int max_center_distance_player_nr =