+ if (!game.use_native_emc_graphics_engine)
+ getGraphicSourcePlayerExt_EM(player_nr, anim, frame,
+ &g->bitmap, &g->src_x, &g->src_y);
+ return g;
+}
+
+static void DrawLevelField_EM(int x, int y, int sx, int sy,
+ boolean draw_masked)
+{
+ struct GraphicInfo_EM *g = getObjectGraphic(x, y);