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added support for style value for key arrangement on game panel
[rocksndiamonds.git]
/
src
/
game_em
/
graphics.c
diff --git
a/src/game_em/graphics.c
b/src/game_em/graphics.c
index 19000a7de764047c836a1e6b2e943ccab698cf8a..a29d2e0e7208ab4d45cf1e7cad2a4bb1bd1311a0 100644
(file)
--- a/
src/game_em/graphics.c
+++ b/
src/game_em/graphics.c
@@
-441,11
+441,20
@@
static void blitplayer(int nr)
ply[nr].x > lev.right - 1)
{
struct PLAYER ply_last = ply[nr];
ply[nr].x > lev.right - 1)
{
struct PLAYER ply_last = ply[nr];
+ int direction = (ply[nr].x < lev.left ? -1 : 1);
int dx = ply[nr].x - ply[nr].prev_x;
int dx = ply[nr].x - ply[nr].prev_x;
- ply[nr].x
= (ply[nr].x < lev.left ? lev.right - 1 : lev.left)
;
+ ply[nr].x
+= -direction * lev.width
;
ply[nr].prev_x = ply[nr].x - dx;
ply[nr].prev_x = ply[nr].x - dx;
+ if (!lev.infinite_true)
+ {
+ int dy = ply[nr].y - ply[nr].prev_y;
+
+ ply[nr].y += direction;
+ ply[nr].prev_y = ply[nr].y - dy;
+ }
+
/* draw player entering playfield from the opposite side */
blitplayer_ext(nr);
/* draw player entering playfield from the opposite side */
blitplayer_ext(nr);
@@
-666,8
+675,11
@@
void RedrawPlayfield_EM(boolean force_redraw)
if (draw_new_player_location_wrap)
{
if (draw_new_player_location_wrap)
{
- // when wrapping around (horizontally), keep vertical player position
- screen_yy = screen_y;
+ if (lev.infinite_true)
+ {
+ // when wrapping around (horizontally), keep vertical player position
+ screen_yy = screen_y;
+ }
// scrolling for wrapping should be faster than for switching players
wait_delay_value /= 4;
// scrolling for wrapping should be faster than for switching players
wait_delay_value /= 4;