projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
fixed single-step mode for wrap-around levels in EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
graphics.c
diff --git
a/src/game_em/graphics.c
b/src/game_em/graphics.c
index 19000a7de764047c836a1e6b2e943ccab698cf8a..7f303a2a6510b78fda2ae33728a6037669e5cf6d 100644
(file)
--- a/
src/game_em/graphics.c
+++ b/
src/game_em/graphics.c
@@
-446,6
+446,14
@@
static void blitplayer(int nr)
ply[nr].x = (ply[nr].x < lev.left ? lev.right - 1 : lev.left);
ply[nr].prev_x = ply[nr].x - dx;
ply[nr].x = (ply[nr].x < lev.left ? lev.right - 1 : lev.left);
ply[nr].prev_x = ply[nr].x - dx;
+ if (!lev.infinite_true)
+ {
+ int dy = ply[nr].y - ply[nr].prev_y;
+
+ ply[nr].y += (ply[nr].x == lev.left ? 1 : -1);
+ ply[nr].prev_y = ply[nr].y - dy;
+ }
+
/* draw player entering playfield from the opposite side */
blitplayer_ext(nr);
/* draw player entering playfield from the opposite side */
blitplayer_ext(nr);
@@
-666,8
+674,11
@@
void RedrawPlayfield_EM(boolean force_redraw)
if (draw_new_player_location_wrap)
{
if (draw_new_player_location_wrap)
{
- // when wrapping around (horizontally), keep vertical player position
- screen_yy = screen_y;
+ if (lev.infinite_true)
+ {
+ // when wrapping around (horizontally), keep vertical player position
+ screen_yy = screen_y;
+ }
// scrolling for wrapping should be faster than for switching players
wait_delay_value /= 4;
// scrolling for wrapping should be faster than for switching players
wait_delay_value /= 4;