+
+#if 1
+ g = &graphic_info_em_player[ply->num][ply->anim][frame];
+
+ /* draw the player to current location */
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY,
+ x1, y1);
+
+ /* draw the player to opposite wrap-around column */
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY,
+ x1 - MAX_BUF_XSIZE * TILEX, y1);
+
+ /* draw the player to opposite wrap-around row */
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY,
+ x1, y1 - MAX_BUF_YSIZE * TILEY);
+#else