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rnd-20140819-2-src
[rocksndiamonds.git]
/
src
/
game_em
/
graphics.c
diff --git
a/src/game_em/graphics.c
b/src/game_em/graphics.c
index ef0e1537d83bd8801336dab3e861d7de980bfa14..5e53a433708cac6e390b9000cb28266d5aa2d298 100644
(file)
--- a/
src/game_em/graphics.c
+++ b/
src/game_em/graphics.c
@@
-71,6
+71,12
@@
void BlitScreenToBitmap_EM(Bitmap *target_bitmap)
int full_xsize = lev.width * TILEX;
int full_ysize = lev.height * TILEY;
int full_xsize = lev.width * TILEX;
int full_ysize = lev.height * TILEY;
+#if 0
+ printf("::: %d, %d\n", screenBitmap->width, screenBitmap->height);
+ printf("::: %d / %d, %d / %d\n",
+ MAX_BUF_XSIZE, MAX_BUF_YSIZE, SXSIZE, SYSIZE);
+#endif
+
sxsize = (full_xsize < xsize ? full_xsize : xsize);
sysize = (full_ysize < ysize ? full_ysize : ysize);
sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
sxsize = (full_xsize < xsize ? full_xsize : xsize);
sysize = (full_ysize < ysize ? full_ysize : ysize);
sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
@@
-201,14
+207,19
@@
void BackToFront_EM(void)
boolean half_shifted_y = (EVEN(SCR_FIELDY) && screen_y % TILEY != 0);
#endif
boolean half_shifted_y = (EVEN(SCR_FIELDY) && screen_y % TILEY != 0);
#endif
- int sx, sy, sxsize, sysize;
+ int sx, sy;
+#if 0
+ int sxsize, sysize;
+#endif
int xsize = SXSIZE;
int ysize = SYSIZE;
int full_xsize = lev.width * TILEX;
int full_ysize = lev.height * TILEY;
int xsize = SXSIZE;
int ysize = SYSIZE;
int full_xsize = lev.width * TILEX;
int full_ysize = lev.height * TILEY;
+#if 0
sxsize = (full_xsize < xsize ? full_xsize : xsize);
sysize = (full_ysize < ysize ? full_ysize : ysize);
sxsize = (full_xsize < xsize ? full_xsize : xsize);
sysize = (full_ysize < ysize ? full_ysize : ysize);
+#endif
sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
@@
-608,9
+619,9
@@
static void blitplayer(struct PLAYER *ply)
int new_x = old_x + SIGN(dx);
int new_y = old_y + SIGN(dy);
int old_sx = old_x % MAX_BUF_XSIZE;
int new_x = old_x + SIGN(dx);
int new_y = old_y + SIGN(dy);
int old_sx = old_x % MAX_BUF_XSIZE;
- int old_sy = old_y % MAX_BUF_
X
SIZE;
+ int old_sy = old_y % MAX_BUF_
Y
SIZE;
int new_sx = new_x % MAX_BUF_XSIZE;
int new_sx = new_x % MAX_BUF_XSIZE;
- int new_sy = new_y % MAX_BUF_
X
SIZE;
+ int new_sy = new_y % MAX_BUF_
Y
SIZE;
#if 0
int old_crm = crumbled_state[old_sy][old_sx];
#endif
#if 0
int old_crm = crumbled_state[old_sy][old_sx];
#endif