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added support for background image for loading screen
[rocksndiamonds.git]
/
src
/
game_em
/
graphics.c
diff --git
a/src/game_em/graphics.c
b/src/game_em/graphics.c
index a29d2e0e7208ab4d45cf1e7cad2a4bb1bd1311a0..398ae6e0e303254f319e69931debc5d4b8b0b291 100644
(file)
--- a/
src/game_em/graphics.c
+++ b/
src/game_em/graphics.c
@@
-553,11
+553,13
@@
static void setMinimalPlayerBoundaries(int *sx1, int *sy1, int *sx2, int *sy2)
boolean checkIfAllPlayersFitToScreen(void)
{
int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0;
boolean checkIfAllPlayersFitToScreen(void)
{
int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0;
+ int scr_fieldx = getScreenFieldSizeX();
+ int scr_fieldy = getScreenFieldSizeY();
setMinimalPlayerBoundaries(&sx1, &sy1, &sx2, &sy2);
setMinimalPlayerBoundaries(&sx1, &sy1, &sx2, &sy2);
- return (sx2 - sx1 <=
SCR_FIELDX
* TILEX &&
- sy2 - sy1 <=
SCR_FIELDY
* TILEY);
+ return (sx2 - sx1 <=
scr_fieldx
* TILEX &&
+ sy2 - sy1 <=
scr_fieldy
* TILEY);
}
static void setScreenCenteredToAllPlayers(int *sx, int *sy)
}
static void setScreenCenteredToAllPlayers(int *sx, int *sy)