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rnd-20060824-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
graphics.c
diff --git
a/src/game_em/graphics.c
b/src/game_em/graphics.c
index 800ee03faaf8de2a6022b7f3cb5440c36492a99f..21ca0964ec8bfbeebc4bc190137ee2db6f07710d 100644
(file)
--- a/
src/game_em/graphics.c
+++ b/
src/game_em/graphics.c
@@
-93,7
+93,7
@@
void BlitScreenToBitmap_EM(Bitmap *target_bitmap)
}
}
}
}
-void
blitscreen
(void)
+void
BackToFront_EM
(void)
{
static boolean scrolling_last = FALSE;
int left = screen_x / TILEX;
{
static boolean scrolling_last = FALSE;
int left = screen_x / TILEX;
@@
-101,6
+101,8
@@
void blitscreen(void)
boolean scrolling = (screen_x % TILEX != 0 || screen_y % TILEY != 0);
int x, y;
boolean scrolling = (screen_x % TILEX != 0 || screen_y % TILEY != 0);
int x, y;
+ SyncDisplay();
+
if (redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last)
{
/* blit all (up to four) parts of the scroll buffer to the backbuffer */
if (redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last)
{
/* blit all (up to four) parts of the scroll buffer to the backbuffer */
@@
-126,6
+128,8
@@
void blitscreen(void)
}
}
}
}
+ FlushDisplay();
+
for (x = 0; x < MAX_BUF_XSIZE; x++)
for (y = 0; y < MAX_BUF_YSIZE; y++)
redraw[x][y] = FALSE;
for (x = 0; x < MAX_BUF_XSIZE; x++)
for (y = 0; y < MAX_BUF_YSIZE; y++)
redraw[x][y] = FALSE;
@@
-134,6
+138,11
@@
void blitscreen(void)
scrolling_last = scrolling;
}
scrolling_last = scrolling;
}
+void blitscreen(void)
+{
+ BackToFront_EM();
+}
+
static void DrawLevelField_EM(int x, int y, int sx, int sy,
boolean draw_masked)
{
static void DrawLevelField_EM(int x, int y, int sx, int sy,
boolean draw_masked)
{
@@
-869,14
+878,16
@@
void RedrawPlayfield_EM(boolean force_redraw)
blitplayer(&ply[i]);
blitscreen();
blitplayer(&ply[i]);
blitscreen();
- FlushDisplay();
+
Delay(wait_delay_value);
/* scroll second step to align at full tile size */
screen_x -= dxx;
screen_y -= dyy;
Delay(wait_delay_value);
/* scroll second step to align at full tile size */
screen_x -= dxx;
screen_y -= dyy;
+#if 0
SyncDisplay();
SyncDisplay();
+#endif
animscreen();
animscreen();
@@
-884,7
+895,7
@@
void RedrawPlayfield_EM(boolean force_redraw)
blitplayer(&ply[i]);
blitscreen();
blitplayer(&ply[i]);
blitscreen();
- FlushDisplay();
+
Delay(wait_delay_value);
}
Delay(wait_delay_value);
}
@@
-1028,12
+1039,12
@@
void RedrawPlayfield_EM(boolean force_redraw)
for (i = 0; i < MAX_PLAYERS; i++)
blitplayer(&ply[i]);
for (i = 0; i < MAX_PLAYERS; i++)
blitplayer(&ply[i]);
+#if 0
#if 0
SyncDisplay();
#if 0
SyncDisplay();
+#endif
blitscreen();
blitscreen();
-
- FlushDisplay();
#endif
}
#endif
}