/* draw the field the player is moving from (under the player) */
DrawLevelField_EM(old_x, old_y, old_sx, old_sy, FALSE);
DrawLevelFieldCrumbled_EM(old_x, old_y, old_sx, old_sy, old_crm, FALSE);
/* draw the field the player is moving from (under the player) */
DrawLevelField_EM(old_x, old_y, old_sx, old_sy, FALSE);
DrawLevelFieldCrumbled_EM(old_x, old_y, old_sx, old_sy, old_crm, FALSE);