+
+void game_animscreen(void)
+{
+ RedrawPlayfield_EM();
+}
+
+void DrawGameDoorValues_EM()
+{
+#if 1
+ DrawAllGameValues(lev.required, ply1.dynamite, lev.score,
+ lev.time, ply1.keys | ply2.keys);
+#else
+ DrawAllGameValues(lev.required, ply1.dynamite, lev.score,
+ DISPLAY_TIME(lev.time), ply1.keys | ply2.keys);
+#endif
+}