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rnd-20040822-2-src
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 81792061d7430383b287d0c99a140856dba7b463..c2a13e894016b11a8746f66d9ecb26668638ca35 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-1,11
+1,15
@@
#ifndef GLOBAL_H
#define GLOBAL_H
#ifndef GLOBAL_H
#define GLOBAL_H
+#include "../libgame/libgame.h"
+
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
#define EM_LVL_DIR "levels.EM"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
#define EM_LVL_DIR "levels.EM"
-#define MAXNAME 1024 /* arbitrary maximum length of filenames (cos i am lazy) */
+/* arbitrary maximum length of filenames (cos i am lazy) */
+#define MAXNAME 1024
+
extern void snprintf_overflow(char *);
extern int debug;
extern void snprintf_overflow(char *);
extern int debug;
@@
-18,6
+22,12
@@
extern int arg_silence;
extern unsigned int frame;
extern unsigned int frame;
+#define EM_GAME_STATUS_MENU 1
+#define EM_GAME_STATUS_PLAY 2
+
+extern int em_game_status;
+extern boolean skip_menu;
+
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
@@
-26,7
+36,7
@@
extern unsigned char linear_to_ulaw[65536];
int open_all(void);
void close_all(void);
int open_all(void);
void close_all(void);
-void readjoy(
void
);
+void readjoy(
byte
);
void input_eventloop(void);
void blitscreen(void);
void input_eventloop(void);
void blitscreen(void);
@@
-37,13
+47,17
@@
void title_initscreen(void);
void title_blitscore(void);
void title_animscreen(void);
void title_blitants(unsigned int y);
void title_blitscore(void);
void title_animscreen(void);
void title_blitants(unsigned int y);
-void title_string(unsigned int y, unsigned int left, unsigned int right, char *string);
+void title_string(unsigned int y, unsigned int left, unsigned int right,
+ char *string);
void sound_play(void);
int cave_convert(char *filename);
void sound_play(void);
int cave_convert(char *filename);
-int game_start(void);
+void game_init_vars(void);
+int game_play_init(int);
+int game_loop(byte);
+
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);