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rnd-20040918-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index c225dac4275ee30d4ece2eb14e93308896fb5bab..c168a62b7d938d9d7c263b2f8cd547191677bf49 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-1,13
+1,15
@@
#ifndef GLOBAL_H
#define GLOBAL_H
#ifndef GLOBAL_H
#define GLOBAL_H
-#include "
../libgame/libgame
.h"
+#include "
game_em
.h"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
#define EM_LVL_DIR "levels.EM"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
#define EM_LVL_DIR "levels.EM"
-#define MAXNAME 1024 /* arbitrary maximum length of filenames (cos i am lazy) */
+/* arbitrary maximum length of filenames (cos i am lazy) */
+#define MAXNAME 1024
+
extern void snprintf_overflow(char *);
extern int debug;
extern void snprintf_overflow(char *);
extern int debug;
@@
-20,11
+22,6
@@
extern int arg_silence;
extern unsigned int frame;
extern unsigned int frame;
-#define EM_GAME_STATUS_MENU 1
-#define EM_GAME_STATUS_PLAY 2
-
-extern int em_game_status;
-
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
@@
-38,27
+35,24
@@
void input_eventloop(void);
void blitscreen(void);
void game_initscreen(void);
void blitscreen(void);
void game_initscreen(void);
-void game_blitscore(void);
void game_animscreen(void);
void game_animscreen(void);
-void title_initscreen(void);
-void title_blitscore(void);
-void title_animscreen(void);
-void title_blitants(unsigned int y);
-void title_string(unsigned int y, unsigned int left, unsigned int right, char *string);
void sound_play(void);
void sound_play(void);
-int cave_convert(char *filename);
+int cave_convert(char *);
+boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
void game_init_vars(void);
-int game_loop(byte);
+void game_play_init(int, char *);
+void game_loop(byte);
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
-int clean_emerald(unsigned char *src, unsigned long *length);
-void convert_emerald(unsigned char *src);
+boolean cleanup_em_level(unsigned char *src, int *length);
+void convert_em_level(unsigned char *src);
+void prepare_em_level(void);
int sound_thread(void);
int read_sample(char *name, short **data, long *length);
int sound_thread(void);
int read_sample(char *name, short **data, long *length);