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rnd-20100624-3-src
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 2f72dd71f00a2d15037d70756704fcb5ced26024..9590d1962133dc69c7fdfb6441e36a16e3283f77 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-14,7
+14,11
@@
extern int debug;
extern char *progname;
extern char *arg_basedir;
extern char *progname;
extern char *arg_basedir;
-extern unsigned int frame;
+#if 0
+extern int TILEX, TILEY;
+#endif
+
+extern int frame;
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
@@
-24,13
+28,19
@@
extern unsigned char linear_to_ulaw[65536];
int open_all(void);
void close_all(void);
int open_all(void);
void close_all(void);
+#if 1
+void readjoy(byte, struct PLAYER *);
+#else
void readjoy(byte);
void readjoy(byte);
+#endif
void input_eventloop(void);
void blitscreen(void);
void game_initscreen(void);
void game_animscreen(void);
void input_eventloop(void);
void blitscreen(void);
void game_initscreen(void);
void game_animscreen(void);
+void DrawGameDoorValues_EM();
+
void play_sound(int, int, int);
void sound_play(void);
void play_sound(int, int, int);
void sound_play(void);
@@
-45,7
+55,7
@@
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
void synchro_2(void);
void synchro_3(void);
-int cleanup_em_level(unsigned char *, int);
+int cleanup_em_level(unsigned char *, int
, char *
);
void convert_em_level(unsigned char *, int);
void prepare_em_level(void);
void convert_em_level(unsigned char *, int);
void prepare_em_level(void);