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fixed bug with wrong high score list width when using font draw offsets
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 51d541849d46b7c2b28bfaf6ff68064ed54b8568..89c6804278e9bc3a3c156c4e768d739ea9a2ccf3 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-1,7
+1,7
@@
#ifndef GLOBAL_H
#define GLOBAL_H
#ifndef GLOBAL_H
#define GLOBAL_H
-#include "
game
_em.h"
+#include "
main
_em.h"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
@@
-10,23
+10,11
@@
/* arbitrary maximum length of filenames (cos i am lazy) */
#define MAXNAME 1024
/* arbitrary maximum length of filenames (cos i am lazy) */
#define MAXNAME 1024
-extern void snprintf_overflow(char *);
-
extern int debug;
extern char *progname;
extern char *arg_basedir;
extern int debug;
extern char *progname;
extern char *arg_basedir;
-extern char *arg_display;
-extern char *arg_geometry;
-extern int arg_install;
-extern int arg_silence;
-
-extern unsigned int frame;
-
-#define EM_GAME_STATUS_MENU 1
-#define EM_GAME_STATUS_PLAY 2
-extern int em_game_status;
-extern boolean skip_menu;
+extern int frame;
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
@@
-36,38
+24,30
@@
extern unsigned char linear_to_ulaw[65536];
int open_all(void);
void close_all(void);
int open_all(void);
void close_all(void);
-void readjoy(byte);
+void readjoy(byte
, struct PLAYER *
);
void input_eventloop(void);
void input_eventloop(void);
-void blitscreen(void);
void game_initscreen(void);
void game_initscreen(void);
-void game_blitscore(void);
-void game_animscreen(void);
-void title_initscreen(void);
-void title_blitscore(void);
-void title_animscreen(void);
-void title_string(unsigned int y, unsigned int left, unsigned int right,
- char *string);
+void play_sound(int, int, int);
void sound_play(void);
int cave_convert(char *);
void sound_play(void);
int cave_convert(char *);
-boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
void game_init_vars(void);
-
int
game_play_init(int, char *);
-
int
game_loop(byte);
+
void
game_play_init(int, char *);
+
void
game_loop(byte);
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
-
boolean cleanup_em_level(unsigned char *src, int *length
);
-void
convert_em_level(unsigned char *src
);
-void
prepare_em_level(void);
+
int cleanup_em_level(unsigned char *, int, char *
);
+void
convert_em_level(unsigned char *, int
);
+void prepare_em_level(void);
int sound_thread(void);
int sound_thread(void);
-int read_sample(char *
name, short **data, long *length
);
+int read_sample(char *
, short **, int *
);
void read_cave_list(void);
void free_cave_list(void);
void read_cave_list(void);
void free_cave_list(void);