projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
fixed bug with wrong high score list width when using font draw offsets
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 0f2a6448705dae88cfac404d069a40d5222ef8d1..89c6804278e9bc3a3c156c4e768d739ea9a2ccf3 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-14,10
+14,6
@@
extern int debug;
extern char *progname;
extern char *arg_basedir;
extern char *progname;
extern char *arg_basedir;
-#if 0
-extern int TILEX, TILEY;
-#endif
-
extern int frame;
extern short ulaw_to_linear[256];
extern int frame;
extern short ulaw_to_linear[256];
@@
-28,18
+24,10
@@
extern unsigned char linear_to_ulaw[65536];
int open_all(void);
void close_all(void);
int open_all(void);
void close_all(void);
-#if 1
void readjoy(byte, struct PLAYER *);
void readjoy(byte, struct PLAYER *);
-#else
-void readjoy(byte);
-#endif
void input_eventloop(void);
void input_eventloop(void);
-void blitscreen(void);
void game_initscreen(void);
void game_initscreen(void);
-void game_animscreen(void);
-
-void DrawGameDoorValues_EM();
void play_sound(int, int, int);
void sound_play(void);
void play_sound(int, int, int);
void sound_play(void);
@@
-59,7
+47,7
@@
void convert_em_level(unsigned char *, int);
void prepare_em_level(void);
int sound_thread(void);
void prepare_em_level(void);
int sound_thread(void);
-int read_sample(char *, short **,
long
*);
+int read_sample(char *, short **,
int
*);
void read_cave_list(void);
void free_cave_list(void);
void read_cave_list(void);
void free_cave_list(void);