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moved game element tables to game logic source file
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 70f240ecbcf17c16eeb71bbffee9886c4a3f2fea..40d4e2ccb50d5425a96153d5667d1ae1538524f4 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-9,8
+9,6
@@
extern int frame;
void readjoy(byte, struct PLAYER *);
void readjoy(byte, struct PLAYER *);
-void tab_generate(void);
-
void game_initscreen(void);
void game_init_random(void);
void game_init_cave_buffers(void);
void game_initscreen(void);
void game_init_random(void);
void game_init_cave_buffers(void);
@@
-18,9
+16,9
@@
void game_init_cave_buffers(void);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
-void logic_
1
(void);
-void logic_
2
(void);
-void logic_
3
(void);
+void logic_
players
(void);
+void logic_
objects
(void);
+void logic_
globals
(void);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);