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added using some more game element tables in EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 28e185f357ea54c6b232d290eec1f7e8e7909eac..40d4e2ccb50d5425a96153d5667d1ae1538524f4 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-7,20
+7,18
@@
extern int frame;
/* all global function prototypes */
/* all global function prototypes */
-int open_all(void);
-void close_all(void);
-
void readjoy(byte, struct PLAYER *);
void game_initscreen(void);
void readjoy(byte, struct PLAYER *);
void game_initscreen(void);
-void game_init_vars(void);
+void game_init_random(void);
+void game_init_cave_buffers(void);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
-void
synchro_1
(void);
-void
synchro_2
(void);
-void
synchro_3
(void);
+void
logic_players
(void);
+void
logic_objects
(void);
+void
logic_globals
(void);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);