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fixed handling of pushed objects in EM engine for old tapes
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 00b190c61abf1bc67bbcb99c640f0aa8ca33ec5e..3efba4477d546646395f69aedce635e70fd1c70b 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-12,8
+12,6
@@
extern int screen_x, screen_y;
/* global function prototypes */
/* global function prototypes */
-void readjoy(byte, struct PLAYER *);
-
void game_initscreen(void);
void game_init_random(void);
void game_init_cave_buffers(void);
void game_initscreen(void);
void game_init_random(void);
void game_init_cave_buffers(void);
@@
-21,9
+19,8
@@
void game_init_cave_buffers(void);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
-void logic_players(void);
-void logic_objects(void);
-void logic_globals(void);
+void logic_init(void);
+void logic(void);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);