-/* all global function prototypes */
-
-int open_all(void);
-void close_all(void);
-
-#if 1
-void readjoy(byte, struct PLAYER *);
-#else
-void readjoy(byte);
-#endif
-void input_eventloop(void);
+/* global function prototypes */
-void sound_play(void);
-
-int cave_convert(char *);
-boolean LoadNativeLevel_EM(char *);
-
-void game_init_vars(void);
-void game_play_init(int, char *);
-void game_loop(byte);
+void play_element_sound(int, int, int, int);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);
void prepare_em_level(void);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);
void prepare_em_level(void);