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added various new element action sounds to native BD engine
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 70f240ecbcf17c16eeb71bbffee9886c4a3f2fea..33b96423371a5fca79bbb2ee71cfe637b6be2c14 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-3,13
+3,14
@@
#include "main_em.h"
#include "main_em.h"
-extern int frame;
-/* all global function prototypes */
+/* global variables */
+
+extern int frame;
+extern int screen_x, screen_y;
-void readjoy(byte, struct PLAYER *);
-void tab_generate(void);
+/* global function prototypes */
void game_initscreen(void);
void game_init_random(void);
void game_initscreen(void);
void game_init_random(void);
@@
-18,9
+19,10
@@
void game_init_cave_buffers(void);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
-void logic_1(void);
-void logic_2(void);
-void logic_3(void);
+boolean logic_check_wrap(void);
+void logic_move(void);
+void logic_init(void);
+void logic(void);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);