-void sound_play(void);
-
-int cave_convert(char *);
-boolean LoadNativeLevel_EM(char *);
-
-void game_init_vars(void);
-void game_play_init(int, char *);
-void game_loop(byte);
-
-void synchro_1(void);
-void synchro_2(void);
-void synchro_3(void);
-
-boolean cleanup_em_level(unsigned char *src, int *length);
-void convert_em_level(unsigned char *src);
-void prepare_em_level(void);
+void play_element_sound(int, int, int, int);