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rnd-20050424-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index f86171a4d1f850e13188d6664cd1436412ad3a0c..2d30f24ecc522297252bfab894fb4241d6685cef 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-1,7
+1,7
@@
#ifndef GLOBAL_H
#define GLOBAL_H
#ifndef GLOBAL_H
#define GLOBAL_H
-#include "
../libgame/libgame
.h"
+#include "
main_em
.h"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
@@
-10,23
+10,12
@@
/* arbitrary maximum length of filenames (cos i am lazy) */
#define MAXNAME 1024
/* arbitrary maximum length of filenames (cos i am lazy) */
#define MAXNAME 1024
-extern void snprintf_overflow(char *);
-
extern int debug;
extern char *progname;
extern char *arg_basedir;
extern int debug;
extern char *progname;
extern char *arg_basedir;
-extern char *arg_display;
-extern char *arg_geometry;
-extern int arg_install;
-extern int arg_silence;
extern unsigned int frame;
extern unsigned int frame;
-#define EM_GAME_STATUS_MENU 1
-#define EM_GAME_STATUS_PLAY 2
-
-extern int em_game_status;
-
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
@@
-40,31
+29,30
@@
void input_eventloop(void);
void blitscreen(void);
void game_initscreen(void);
void blitscreen(void);
void game_initscreen(void);
-void game_blitscore(void);
void game_animscreen(void);
void game_animscreen(void);
-void title_initscreen(void);
-void title_blitscore(void);
-void title_animscreen(void);
-void title_blitants(unsigned int y);
-void title_string(unsigned int y, unsigned int left, unsigned int right,
- char *string);
+void DrawGameDoorValues_EM();
+
+void play_sound(int, int, int);
void sound_play(void);
void sound_play(void);
-int cave_convert(char *filename);
+int cave_convert(char *);
+boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
void game_init_vars(void);
-int game_loop(byte);
+void game_play_init(int, char *);
+void game_loop(byte);
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
-int clean_emerald(unsigned char *src, unsigned long *length);
-void convert_emerald(unsigned char *src);
+int cleanup_em_level(unsigned char *, int);
+void convert_em_level(unsigned char *, int);
+void prepare_em_level(void);
int sound_thread(void);
int sound_thread(void);
-int read_sample(char *
name, short **data, long *length
);
+int read_sample(char *
, short **, long *
);
void read_cave_list(void);
void free_cave_list(void);
void read_cave_list(void);
void free_cave_list(void);