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rnd-20040823-2-src
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index f86171a4d1f850e13188d6664cd1436412ad3a0c..0e3bd0933823b76418ccf1f3ccbf925a3dcf5cfc 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-1,7
+1,7
@@
#ifndef GLOBAL_H
#define GLOBAL_H
#ifndef GLOBAL_H
#define GLOBAL_H
-#include "
../libgame/libgame
.h"
+#include "
game_em
.h"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
@@
-26,6
+26,7
@@
extern unsigned int frame;
#define EM_GAME_STATUS_PLAY 2
extern int em_game_status;
#define EM_GAME_STATUS_PLAY 2
extern int em_game_status;
+extern boolean skip_menu;
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
@@
-45,7
+46,6
@@
void game_animscreen(void);
void title_initscreen(void);
void title_blitscore(void);
void title_animscreen(void);
void title_initscreen(void);
void title_blitscore(void);
void title_animscreen(void);
-void title_blitants(unsigned int y);
void title_string(unsigned int y, unsigned int left, unsigned int right,
char *string);
void title_string(unsigned int y, unsigned int left, unsigned int right,
char *string);
@@
-54,6
+54,7
@@
void sound_play(void);
int cave_convert(char *filename);
void game_init_vars(void);
int cave_convert(char *filename);
void game_init_vars(void);
+int game_play_init(int, char *);
int game_loop(byte);
void synchro_1(void);
int game_loop(byte);
void synchro_1(void);