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moved game logic for EM engine to single source file
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 28e185f357ea54c6b232d290eec1f7e8e7909eac..3040e3152e4042f942f279283ec6c283f61c230f 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-18,9
+18,9
@@
void game_init_vars(void);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
-void
synchro
_1(void);
-void
synchro
_2(void);
-void
synchro
_3(void);
+void
logic
_1(void);
+void
logic
_2(void);
+void
logic
_3(void);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);