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rnd-20041001-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
game_em.h
diff --git
a/src/game_em/game_em.h
b/src/game_em/game_em.h
index 215df8e62ec33cd7276d33340ee926e79c926c5a..fd003ffbb231e60ba1ffb80867c796db1ba6ab30 100644
(file)
--- a/
src/game_em/game_em.h
+++ b/
src/game_em/game_em.h
@@
-18,23
+18,33
@@
/* ========================================================================= */
/* ========================================================================= */
-/* functions
exported from main program to game_em
*/
+/* functions
and definitions imported from main program to game_em
*/
/* ========================================================================= */
#include "../libgame/libgame.h"
/* ========================================================================= */
#include "../libgame/libgame.h"
+extern void SetBitmaps_EM(Bitmap **);
+extern void UpdateEngineValues(int, int);
extern void DrawGameDoorValues_EM(int, int, int, int);
extern void DrawGameDoorValues_EM(int, int, int, int);
+extern int getGameFrameDelay_EM(int);
+extern void PlayLevelSound_EM(int, int, int, int);
/* ========================================================================= */
/* ========================================================================= */
-/* functions
exported from game_em to main program
*/
+/* functions
and definitions exported from game_em to main program
*/
/* ========================================================================= */
/* ========================================================================= */
+#include "main_em.h"
+
+extern struct LevelInfo_EM native_em_level;
+
extern void em_open_all();
extern void em_close_all();
extern void em_open_all();
extern void em_close_all();
-extern int em_main_init_game(int, char *);
-extern int em_main_handle_game(byte);
+extern void InitGameEngine_EM();
+extern void GameActions_EM(byte);
+
+boolean LoadNativeLevel_EM(char *);
-#endif /* GAME_EM_H */
+#endif /* GAME_EM_H */