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rnd-20041124-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
game_em.h
diff --git
a/src/game_em/game_em.h
b/src/game_em/game_em.h
index 9dcb6871468f161c221ab870dfcc054f282005e1..f28005234177a03d32523d132b7be34bd3e48481 100644
(file)
--- a/
src/game_em/game_em.h
+++ b/
src/game_em/game_em.h
@@
-24,7
+24,11
@@
#include "../libgame/libgame.h"
extern void SetBitmaps_EM(Bitmap **);
#include "../libgame/libgame.h"
extern void SetBitmaps_EM(Bitmap **);
+extern void UpdateEngineValues(int, int);
extern void DrawGameDoorValues_EM(int, int, int, int);
extern void DrawGameDoorValues_EM(int, int, int, int);
+extern int getGameFrameDelay_EM(int);
+extern void PlayLevelSound_EM(int, int, int, int);
+extern void InitGraphicInfo_EM(void);
/* ========================================================================= */
/* ========================================================================= */
@@
-33,13
+37,19
@@
extern void DrawGameDoorValues_EM(int, int, int, int);
#include "main_em.h"
#include "main_em.h"
+extern struct LevelInfo_EM native_em_level;
+extern struct GraphicInfo_EM graphic_info_em[][8];
+
extern void em_open_all();
extern void em_close_all();
extern void em_open_all();
extern void em_close_all();
-extern int em_main_init_game(int, char *);
-extern int em_main_handle_game(byte);
+extern void InitGameEngine_EM();
+extern void GameActions_EM(byte);
+
+extern unsigned int InitEngineRND_EM(long);
-boolean LoadNativeLevel_EM(char *);
+extern void setLevelInfoToDefaults_EM();
+extern boolean LoadNativeLevel_EM(char *);
#endif /* GAME_EM_H */
#endif /* GAME_EM_H */