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rnd-20041124-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
game_em.h
diff --git
a/src/game_em/game_em.h
b/src/game_em/game_em.h
index 14400ffc6f297e78771d7233a125f5feed7ef815..f28005234177a03d32523d132b7be34bd3e48481 100644
(file)
--- a/
src/game_em/game_em.h
+++ b/
src/game_em/game_em.h
@@
-24,8
+24,11
@@
#include "../libgame/libgame.h"
extern void SetBitmaps_EM(Bitmap **);
#include "../libgame/libgame.h"
extern void SetBitmaps_EM(Bitmap **);
+extern void UpdateEngineValues(int, int);
extern void DrawGameDoorValues_EM(int, int, int, int);
extern int getGameFrameDelay_EM(int);
extern void DrawGameDoorValues_EM(int, int, int, int);
extern int getGameFrameDelay_EM(int);
+extern void PlayLevelSound_EM(int, int, int, int);
+extern void InitGraphicInfo_EM(void);
/* ========================================================================= */
/* ========================================================================= */
@@
-35,6
+38,7
@@
extern int getGameFrameDelay_EM(int);
#include "main_em.h"
extern struct LevelInfo_EM native_em_level;
#include "main_em.h"
extern struct LevelInfo_EM native_em_level;
+extern struct GraphicInfo_EM graphic_info_em[][8];
extern void em_open_all();
extern void em_close_all();
extern void em_open_all();
extern void em_close_all();
@@
-42,7
+46,10
@@
extern void em_close_all();
extern void InitGameEngine_EM();
extern void GameActions_EM(byte);
extern void InitGameEngine_EM();
extern void GameActions_EM(byte);
-boolean LoadNativeLevel_EM(char *);
+extern unsigned int InitEngineRND_EM(long);
+
+extern void setLevelInfoToDefaults_EM();
+extern boolean LoadNativeLevel_EM(char *);
#endif /* GAME_EM_H */
#endif /* GAME_EM_H */