for (i = 0; i < MAX_PLAYERS; i++)
readjoy(action[i], &ply[i]);
UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y);
for (i = 0; i < MAX_PLAYERS; i++)
readjoy(action[i], &ply[i]);
UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y);