projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
rnd-20090623-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 495aa918769d2e393b5639d36c12a80e8e7d4b9d..f165712375a4f9138386b8abd1f509058695c9c9 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-1,5
+1,5
@@
-#ifndef EXPORT_H
-#define EXPORT_H
+#ifndef
GAME_SP_
EXPORT_H
+#define
GAME_SP_
EXPORT_H
/* ========================================================================= */
/* functions and definitions exported from game_em to main program */
/* ========================================================================= */
/* functions and definitions exported from game_em to main program */
@@
-353,6
+353,12
@@
enum
Xsand_stonesand_2,
Xsand_stonesand_3,
Xsand_stonesand_4,
Xsand_stonesand_2,
Xsand_stonesand_3,
Xsand_stonesand_4,
+
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ Xsand_stonesand_quickout_1,
+ Xsand_stonesand_quickout_2,
+#endif
+
Xsand_stoneout_1,
Xsand_stoneout_2,
Xsand_sandstone_1,
Xsand_stoneout_1,
Xsand_stoneout_2,
Xsand_sandstone_1,
@@
-701,6
+707,10
@@
struct EngineSnapshotInfo_EM
int screen_x;
int screen_y;
int frame;
int screen_x;
int screen_y;
int frame;
+ short **Boom;
+ short **Cave;
+ short **Next;
+ short **Draw;
};
};
@@
-720,7
+730,7
@@
extern void em_close_all();
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
-extern unsigned int InitEngineR
ND
_EM(long);
+extern unsigned int InitEngineR
andom
_EM(long);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *);
@@
-733,4
+743,4
@@
extern void DrawGameDoorValues_EM();
extern void LoadEngineSnapshotValues_EM();
extern void SaveEngineSnapshotValues_EM();
extern void LoadEngineSnapshotValues_EM();
extern void SaveEngineSnapshotValues_EM();
-#endif /* EXPORT_H */
+#endif /*
GAME_SP_
EXPORT_H */