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fixed handling of androids in EM engine for old tapes
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index e1519ea65659b80544f6b421b8d082511e56d8c9..ddd32c9f022c7d9cb1f8fe2e71bedeb27676bd7e 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-46,6
+46,7
@@
struct GameInfo_EM
boolean use_single_button;
boolean use_snap_key_bug;
boolean use_old_explosions;
boolean use_single_button;
boolean use_snap_key_bug;
boolean use_old_explosions;
+ boolean use_old_android;
boolean use_wrap_around;
};
boolean use_wrap_around;
};